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Mathias G. Ricken
Assistant Project Manager, Programmer
Facts
| Realname: |
Mathias G. Ricken |
| Nickname: |
Scalar |
| Occupation: |
Student, Programmer |
| Residence: |
Houston and Bremen |
| Date of Birth: |
20.12.1979 |
| Private Homepage: |
www.superscalar.de |
| eMail: |
mgricken@chaoticarts.de |
| ICQ: |
23923953 |
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| Skills: |
C/C++, Java, Perl, Pascal, Assembler (x86, Z80, 6502), Scheme, VHDL, ABEL |
| Programming Experience: |
14 years |
Resume: |
read |
About Me
My name is Mathias Ricken, and I am Assistant Project Manager and Programmer at
Chaotic Arts. With the experience that I earned in this team over the years, I assist
Tobias, our Project Manager, in his
everyday tasks and at the same time do part of the development tasks, mainly
network and AI programming as well as scripting. One of my continuing projects is
ChaoScript, our scripting language that I continue to extend and optimize.
The Past
I have been a member of Chaotic Arts since 1994 and am the only founder that
still has a passion to create computer games. Most of the time I was Project Manager
and Programmer and was, among other things, in charge of the development of our
real-time strategy game Incident, did a large portion of the design and
conceptual work, and worked on parts of the programming.
After graduating from the Gymnasium an der Hermann-Böse-Straße in Bremen I decided
to study in the United States, and in December 1999, while doing civil service, I was
admitted into Rice
University, one of the best universities in America. I could not ignore that
chance and accepted the offer; unfortunately, we had to discontinue work on
Incident because of this.
The Present
I am currently in the fourth semester of my studies of Computer Science
in Houston. Since I believe that the Project Manager ought to
be the heart and soul of a team and always be present, I reluctantly passed the job
as Project Manager on to Tobias and now only function as his deputy. In addition to
that I continue to work on several programming projects, like ChaoScript and
parts of Narrow Gauge, our most recent game.
The Future
Even though we all are really busy right now I can see us making steady progress.
This perseverance, combined with our love for what we do, lets me believe that
Chaotic Arts still has a splendid future ahead of it. After all, we do have what it
takes, I know that for sure.
[ Spy on Scalar |
Scalar's .plan ]
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