
Scalar's GP-TRICKS Homepage
| Site Map | Tutorial Section |
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Tutorials marked with * have not been written yet. |
Tutorial Section
The purpose of this page is to describe the individual tutorials that can be found on the GP-TRICKS Site. You may either
click on a link on the site map above or use the links in the description that follows.
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NOTE: Neither I nor Chaotic Arts nor anybody else assumes responsibility for any kind of damage
that occurs as a result of the use of the information provided here. You are using everything on your own risk. | |
I have done my best to assure that no mistakes and bugs have made it into these documents, but of course, I am not
perfect. If you do find a mistake, please let me know so I can correct it. Thank you.
Send e-mails to scalar@psynet.net | |
Also take notice that all programs, listings, and methods are published regardless of any patent rights, neither pending
nor already issued. The material is intended for amateur and educational uses.
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Tutorial Descriptions:
- 386 Protected Mode Programming
This tutorial explains how to call real mode interrupt drivers, have access to real mode memory, and how to
let real mode programs access your memory. You will learn everything you need to interface an IPX or VESA, for example,
driver in Protected Mode using the Dos Protected Mode Interface (DPMI). Listings are included.
- Writing a Sprite Compiler
Compiled sprites represent an interesting alternative to standard blitting techniques. If the advantages and disadvanteges
are understood, images that were compiled into executable assembler code can be drawn to screen with virtually no
overhead. Ever tried to rid blitting code of all loops? This is exactly what the sprite compiler does for you.
Listings are included
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