
Scalar's GP-TRICKS Homepage
| Site Map | Tricks Section |
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Tricks marked with * have not been written yet. |
Tricks Section
The purpose of this page is to describe the individual tricks that I have compiled for you on the GP-TRICKS Site. You may either
click on a link on the site map above or use the links in the description that follows.
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NOTE: Neither I nor Chaotic Arts nor anybody else assumes responsibility for any kind of damage
that occurs as a result of the use of the information provided here. You are using everything on your own risk. | |
I have done my best to assure that no mistakes and bugs have made it into these documents, but of course, I am not
perfect. If you do find a mistake, please let me know so I can correct it. Thank you.
Send e-mails to scalar@psynet.net | |
Also take notice that all programs, listings, and methods are published regardless of any patent rights, neither pending
nor already issued. The material is intended for amateur and educational uses.
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Tricks Descriptions:
- How To Do a Shadebob
A shadebob is a simple mean for doing some interesting effects. It is, in fact, so simple that
it is hard to imagine that a shadebob once was an integral part of each "demo" program (made
by groups like the Future Crew). It does, however, give deep insights into graphics and animation
programming. Listings are included.
- How To Randomly Generate a Maze
Often it is convenient to generate mazes on the fly. Generated mazes also present a new challange every time the game is
played. This article explains and uses an easy algorithm to build them. Listings are included.
- How To Patch Borland Pascal 7.0 To Use 32-Bit DPMI
This article shows how to make BP7 utilize the Borland 32-bit DPMI driver, putting the full power of Intel 386 or
better CPUs directly at your finger-tips. Listings are included.
- How To Use the Multiplex To Determine Loaded Drivers
The so-called Multiplex interrupt provides a way for communication between TSR programs. Since several of the DOS system
programs like HIMEM.SYS, which play a crucial role during program execution, make use of this interrupt it is sure worth
a closer look. Listings are included.
- A Cross-Referencing Tool for Borland Pascal 7.0
A cross-referencing program is a helpful tool when it is getting hard to keep track of all the identifiers
used in a project. There were several full-featured cross-referencers available for C/C++, but none that
displays place of definition, procedure or function type, increasing or decreasing references, and interface
functions for Pascal. Well, here it is... Listings are included.
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