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Computer Game Developers' Conference 1998 Report
At the beginning of the conference, there was a bit of a chaos, though. There appeared to be problems with handing out the conference badges. A lot of people, including I, had not received theirs by mail. But waiting became a pleasure with all those interesting persons around. I talked to a lady from SquareSoft and a cool guy from Logitech, who was really depressed due to the fact that Logitech had cancelled the opening night party. After these obstacles were out of the way, everything went as smooth as it could: The Conference Associates really did an outstanding job. Most of the classes and roundtables I attended were all really interesting and much too short. I focused on two toics: Getting into the Game Industry and Artificial Intelligence. Although I had expected a lot from the roundtables relating the the former, I was mostly disappointed. In my opinion, there was a lot of hollow talk from people who wanted to appear superior; rather than giving advice, they merely discouraged the ones that wanted to enter the business. I was far more successful in gathering information and making contacts by hanging out at the job fair and at the parties. The best way to make your way into a company, though, is to directly talk to a designer or programmer that is actually working on a project. If you can make him interested in you, you have just made one big step forward. And that is what I did, I think.
It was hosted by a pretty famous guy, though: Matt Pritchard, the Lead Programmer responsible for Age of Empires, and that alone made the tutorial already worth its time.
There were other celebrities as well, among them Sid Meier, Dave Perry and Ron Gilbert.
There was also a funny display with child pictures and quotes of Chris Taylor, Dani Berry,
and Josh White, for example.
"Look at all this free food, do you think they will mind if I swipe some for the guys back
at the office?"
Unfortunately, I will not be able to attend the CGDC '99, but I will try to be back in the year 2000. And maybe I'll also be at the Develop! 1998 in Great Britain. I guess I am a conference addict now. Greetings fly to: Stéphane Bura (Kalisto), Jason Chein (Freelance Gaming Studio), Adrian Dalecki (Village Tronic), John Fredrickson, Christoph Graham (Compaq), Rich Holdsworth (Psygnosis), Alexandre Jean-Claude (Softimage), Kevin Larkin (Microsoft), Gareth Morgan (Softimage), Greg Rusu (AMD), Pierre Tousignant (Softimage), and, last not least, Steven Woodcock.
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